/*
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* The contents of this file are subject to the terms of the Common Development and
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* Distribution License (the License). You may not use this file except in compliance with the
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* License.
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*
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* You can obtain a copy of the License at legal/CDDLv1.0.txt. See the License for the
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* specific language governing permission and limitations under the License.
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*
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* When distributing Covered Software, include this CDDL Header Notice in each file and include
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* the License file at legal/CDDLv1.0.txt. If applicable, add the following below the CDDL
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* Header, with the fields enclosed by brackets [] replaced by your own identifying
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* information: "Portions Copyright [year] [name of copyright owner]".
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*
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* Copyright 2006-2008 Sun Microsystems, Inc.
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* Portions copyright 2014-2016 ForgeRock AS.
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* Portions Copyright 2026 3A Systems, LLC.
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*/
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package org.opends.server.replication.plugin;
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import org.opends.server.replication.common.CSN;
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import org.opends.server.replication.protocol.LDAPUpdateMsg;
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import org.opends.server.replication.protocol.UpdateMsg;
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import org.opends.server.types.operation.PluginOperation;
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/**
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* This class is use to store an operation currently
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* in progress and not yet committed in the database.
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*/
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class PendingChange implements Comparable<PendingChange>
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{
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private final CSN csn;
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private boolean committed;
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/**
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* Written when the delivery which owns a remote change is taken over by the one which
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* follows it, and read by the dependency checks without the pending changes lock.
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*/
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private volatile UpdateMsg msg;
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/**
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* Whether a replay thread owns this change: it is being replayed, or it waits for the
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* change it depends on. A remote change which no thread owns is one whose replay
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* failed and which the replication server is expected to deliver again.
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*/
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private boolean owned;
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/**
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* How many times in a row the replay of this change failed, and when the first of
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* those failures happened - on a clock which only moves forward.
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* <p>
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* They live here, on the change which stays listed as the barrier holding the
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* ServerState back, rather than in a map on the side: a bound on such a map would have
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* a change evicted between two of its own failures and its give-up budget restarted,
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* so a replica failing more changes than the bound would never give up on any of them
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* (issue #889).
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*/
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private int replayFailures;
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private long firstReplayFailureTimeMs;
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private final PluginOperation op;
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/**
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* Construct a new PendingChange.
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* @param csn the CSN of use
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* @param op the operation to use
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* @param msg the message to use (can be null for local operations)
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*/
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PendingChange(CSN csn, PluginOperation op, UpdateMsg msg)
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{
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this.csn = csn;
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this.committed = false;
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this.op = op;
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this.msg = msg;
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}
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/**
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* Check if a Change is already committed to the database.
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* @return true if change is already committed to the database.
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*/
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public boolean isCommitted()
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{
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return committed;
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}
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/**
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* Set the committed status of a Pending Change.
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* @param committed status that must be set
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*/
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public void setCommitted(boolean committed)
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{
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this.committed = committed;
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}
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/**
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* Get the CSN associated to this PendingChange.
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* @return the CSN
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*/
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public CSN getCSN()
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{
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return csn;
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}
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/**
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* Get the message associated to this PendingChange.
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* @return the message if operation was a replication operation
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* null if the operation was a local operation
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*/
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public UpdateMsg getMsg()
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{
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return msg;
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}
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/**
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* Get the LDAPUpdateMsg associated to this PendingChange.
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*
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* @return the LDAPUpdateMsg if operation was a replication operation, null
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* otherwise
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*/
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public LDAPUpdateMsg getLDAPUpdateMsg()
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{
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if (msg instanceof LDAPUpdateMsg)
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{
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return (LDAPUpdateMsg) msg;
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}
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return null;
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}
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/**
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* Set the message associated to the PendingChange.
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* @param msg the message
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*/
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public void setMsg(LDAPUpdateMsg msg)
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{
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this.msg = msg;
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}
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/**
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* Returns whether a replay thread owns this change.
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*
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* @return {@code true} if a replay thread is replaying this change or waiting for the
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* change it depends on
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*/
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public boolean isOwned()
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{
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return owned;
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}
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/**
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* Sets whether a replay thread owns this change.
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*
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* @param owned {@code true} when a replay thread takes the change over, {@code false}
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* when its replay failed and the change must be delivered again
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*/
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public void setOwned(boolean owned)
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{
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this.owned = owned;
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}
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/**
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* Records that the replay of this change failed once more.
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*
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* @param nowMs
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* when it failed, on a clock which only moves forward
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*/
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public void recordReplayFailure(long nowMs)
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{
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if (replayFailures == 0)
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{
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firstReplayFailureTimeMs = nowMs;
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}
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replayFailures++;
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}
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/**
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* Returns how many times in a row the replay of this change failed.
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*
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* @return the number of failures, 0 when its replay never failed
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*/
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public int getReplayFailures()
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{
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return replayFailures;
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}
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/**
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* Returns how long the replay of this change has been failing.
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*
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* @param nowMs
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* the current time, on the clock {@link #recordReplayFailure(long)} was given
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* @return the duration in milliseconds, 0 when its replay never failed
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*/
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public long getReplayFailingForMs(long nowMs)
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{
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return replayFailures == 0 ? 0 : nowMs - firstReplayFailureTimeMs;
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}
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/**
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* Get the operation associated to the PendingChange.
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* @return the operation
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*/
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public PluginOperation getOp()
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{
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return this.op;
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}
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/** {@inheritDoc} */
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@Override
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public int compareTo(PendingChange o)
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{
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return csn.compareTo(o.csn);
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}
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/** {@inheritDoc} */
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@Override
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public String toString()
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{
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return getClass().getSimpleName()
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+ " committed=" + committed
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+ ", csn=" + csn.toStringUI()
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+ ", msg=[" + msg
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+ "], isOperationSynchronized="
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+ (op != null ? op.isSynchronizationOperation() : "false");
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}
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}
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