/*
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* CDDL HEADER START
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*
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* The contents of this file are subject to the terms of the
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* Common Development and Distribution License, Version 1.0 only
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* (the "License"). You may not use this file except in compliance
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* with the License.
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*
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* You can obtain a copy of the license at
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* trunk/opends/resource/legal-notices/OpenDS.LICENSE
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* or https://OpenDS.dev.java.net/OpenDS.LICENSE.
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* See the License for the specific language governing permissions
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* and limitations under the License.
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*
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* When distributing Covered Code, include this CDDL HEADER in each
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* file and include the License file at
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* trunk/opends/resource/legal-notices/OpenDS.LICENSE. If applicable,
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* add the following below this CDDL HEADER, with the fields enclosed
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* by brackets "[]" replaced with your own identifying information:
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* Portions Copyright [yyyy] [name of copyright owner]
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*
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* CDDL HEADER END
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*
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*
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* Copyright 2010 Sun Microsystems, Inc.
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*/
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package org.opends.sdk;
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/**
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* A handler interface for accepting new connections from clients.
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* <p>
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* A connection listener implementation, such as {@link LDAPListener} or
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* {@link Connections#newInternalConnectionFactory newInternalConnectionFactory}
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* , invoke the method {@link #handleAccept(Object) handleAccept} whenever a new
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* client connection is accepted.
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*
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* @param <C>
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* The type of client context.
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* @param <R>
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* The type of request context.
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* @see LDAPListener
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* @see Connections#newInternalConnectionFactory(ServerConnectionFactory,
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* Object) newInternalConnectionFactory
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*/
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public interface ServerConnectionFactory<C, R>
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{
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/**
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* Invoked when a new client connection is accepted by the associated
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* listener. Implementations should return a {@code ServerConnection} which
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* will be used to handle requests from the client connection.
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*
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* @param clientContext
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* The protocol dependent context information associated with the
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* client connection. Depending on the protocol this may contain
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* information about the client such as their address and level
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* connection security. It may also be used to manage the state of
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* the client's connection.
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* @return A {@code ServerConnection} which will be used to handle requests
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* from a client connection.
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* @throws ErrorResultException
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* If this server connection factory cannot accept the client
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* connection.
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*/
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ServerConnection<R> handleAccept(C clientContext) throws ErrorResultException;
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}
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