| | |
| | | import org.opends.server.types.SearchFilter; |
| | | |
| | | import static org.opends.server.config.ConfigConstants.*; |
| | | import static org.opends.server.loggers.debug.DebugLogger.debugCought; |
| | | import static org.opends.server.loggers.debug.DebugLogger.debugCaught; |
| | | import static org.opends.server.loggers.debug.DebugLogger.debugEnabled; |
| | | import org.opends.server.types.DebugLogLevel; |
| | | import static org.opends.server.loggers.Error.*; |
| | |
| | | { |
| | | if (debugEnabled()) |
| | | { |
| | | debugCought(DebugLogLevel.ERROR, e); |
| | | debugCaught(DebugLogLevel.ERROR, e); |
| | | } |
| | | |
| | | // Log an error message. |
| | |
| | | { |
| | | if (debugEnabled()) |
| | | { |
| | | debugCought(DebugLogLevel.ERROR, e); |
| | | debugCaught(DebugLogLevel.ERROR, e); |
| | | } |
| | | |
| | | // Log an error message. |
| | |
| | | { |
| | | if (debugEnabled()) |
| | | { |
| | | debugCought(DebugLogLevel.ERROR, e); |
| | | debugCaught(DebugLogLevel.ERROR, e); |
| | | } |
| | | |
| | | // Log an error message. |
| | |
| | | { |
| | | if (debugEnabled()) |
| | | { |
| | | debugCought(DebugLogLevel.ERROR, e); |
| | | debugCaught(DebugLogLevel.ERROR, e); |
| | | } |
| | | |
| | | // We couldn't decode this filter. Log a warning and continue. |
| | |
| | | { |
| | | if (debugEnabled()) |
| | | { |
| | | debugCought(DebugLogLevel.ERROR, e); |
| | | debugCaught(DebugLogLevel.ERROR, e); |
| | | } |
| | | |
| | | // Log an error message. |
| | |
| | | { |
| | | if (debugEnabled()) |
| | | { |
| | | debugCought(DebugLogLevel.ERROR, e); |
| | | debugCaught(DebugLogLevel.ERROR, e); |
| | | } |
| | | |
| | | // We couldn't decode this filter. Log a warning and continue. |
| | |
| | | { |
| | | if (debugEnabled()) |
| | | { |
| | | debugCought(DebugLogLevel.ERROR, e); |
| | | debugCaught(DebugLogLevel.ERROR, e); |
| | | } |
| | | |
| | | // Log an error message. |
| | |
| | | // This should never happen. |
| | | if (debugEnabled()) |
| | | { |
| | | debugCought(DebugLogLevel.ERROR, e); |
| | | debugCaught(DebugLogLevel.ERROR, e); |
| | | } |
| | | } |
| | | finally |
| | |
| | | { |
| | | if (debugEnabled()) |
| | | { |
| | | debugCought(DebugLogLevel.ERROR, e); |
| | | debugCaught(DebugLogLevel.ERROR, e); |
| | | } |
| | | |
| | | // The attempt to add the lock to the list failed, so we need to |
| | |
| | | { |
| | | if (debugEnabled()) |
| | | { |
| | | debugCought(DebugLogLevel.ERROR, e2); |
| | | debugCaught(DebugLogLevel.ERROR, e2); |
| | | } |
| | | } |
| | | |
| | |
| | | { |
| | | if (debugEnabled()) |
| | | { |
| | | debugCought(DebugLogLevel.ERROR, e); |
| | | debugCaught(DebugLogLevel.ERROR, e); |
| | | } |
| | | |
| | | // The attempt to add the lock to the list failed, so we need to |
| | |
| | | { |
| | | if (debugEnabled()) |
| | | { |
| | | debugCought(DebugLogLevel.ERROR, e2); |
| | | debugCaught(DebugLogLevel.ERROR, e2); |
| | | } |
| | | } |
| | | |
| | |
| | | { |
| | | if (debugEnabled()) |
| | | { |
| | | debugCought(DebugLogLevel.ERROR, e); |
| | | debugCaught(DebugLogLevel.ERROR, e); |
| | | } |
| | | |
| | | // The attempt to add the lock to the list failed, so we need to |
| | |
| | | { |
| | | if (debugEnabled()) |
| | | { |
| | | debugCought(DebugLogLevel.ERROR, e2); |
| | | debugCaught(DebugLogLevel.ERROR, e2); |
| | | } |
| | | } |
| | | |
| | |
| | | { |
| | | if (debugEnabled()) |
| | | { |
| | | debugCought(DebugLogLevel.ERROR, e); |
| | | debugCaught(DebugLogLevel.ERROR, e); |
| | | } |
| | | |
| | | // The attempt to add the lock to the list failed, so we need to |
| | |
| | | { |
| | | if (debugEnabled()) |
| | | { |
| | | debugCought(DebugLogLevel.ERROR, e2); |
| | | debugCaught(DebugLogLevel.ERROR, e2); |
| | | } |
| | | } |
| | | |
| | |
| | | { |
| | | if (debugEnabled()) |
| | | { |
| | | debugCought(DebugLogLevel.ERROR, e); |
| | | debugCaught(DebugLogLevel.ERROR, e); |
| | | } |
| | | |
| | | // This shouldn't happen, but if it does then we can't be sure whether |
| | |
| | | { |
| | | if (debugEnabled()) |
| | | { |
| | | debugCought(DebugLogLevel.ERROR, e); |
| | | debugCaught(DebugLogLevel.ERROR, e); |
| | | } |
| | | |
| | | // This shouldn't happen, but if it does, then just ignore it. |
| | |
| | | { |
| | | if (debugEnabled()) |
| | | { |
| | | debugCought(DebugLogLevel.ERROR, e); |
| | | debugCaught(DebugLogLevel.ERROR, e); |
| | | } |
| | | |
| | | return; |
| | |
| | | { |
| | | if (debugEnabled()) |
| | | { |
| | | debugCought(DebugLogLevel.ERROR, e); |
| | | debugCaught(DebugLogLevel.ERROR, e); |
| | | } |
| | | |
| | | return; |
| | |
| | | { |
| | | if (debugEnabled()) |
| | | { |
| | | debugCought(DebugLogLevel.ERROR, e); |
| | | debugCaught(DebugLogLevel.ERROR, e); |
| | | } |
| | | |
| | | // This shouldn't happen, but if it does then we can't be sure whether |
| | |
| | | { |
| | | if (debugEnabled()) |
| | | { |
| | | debugCought(DebugLogLevel.ERROR, e); |
| | | debugCaught(DebugLogLevel.ERROR, e); |
| | | } |
| | | |
| | | // This shouldn't happen, but if it does, then just ignore it. |
| | |
| | | { |
| | | if (debugEnabled()) |
| | | { |
| | | debugCought(DebugLogLevel.ERROR, e); |
| | | debugCaught(DebugLogLevel.ERROR, e); |
| | | } |
| | | |
| | | // We can't rule out the possibility of a conflict, so return false. |
| | |
| | | { |
| | | if (debugEnabled()) |
| | | { |
| | | debugCought(DebugLogLevel.ERROR, e); |
| | | debugCaught(DebugLogLevel.ERROR, e); |
| | | } |
| | | |
| | | // We can't be sure there wasn't a conflict, so return false. |
| | |
| | | { |
| | | if (debugEnabled()) |
| | | { |
| | | debugCought(DebugLogLevel.ERROR, e); |
| | | debugCaught(DebugLogLevel.ERROR, e); |
| | | } |
| | | |
| | | // This shouldn't happen, but there's not much that we can do if it does. |
| | |
| | | { |
| | | if (debugEnabled()) |
| | | { |
| | | debugCought(DebugLogLevel.ERROR, e); |
| | | debugCaught(DebugLogLevel.ERROR, e); |
| | | } |
| | | |
| | | // This shouldn't happen, but there's not much that we can do if it does. |
| | |
| | | { |
| | | if (debugEnabled()) |
| | | { |
| | | debugCought(DebugLogLevel.ERROR, e); |
| | | debugCaught(DebugLogLevel.ERROR, e); |
| | | } |
| | | |
| | | // This shouldn't happen, but there's not much that we can do if it does. |
| | |
| | | { |
| | | if (debugEnabled()) |
| | | { |
| | | debugCought(DebugLogLevel.ERROR, e); |
| | | debugCaught(DebugLogLevel.ERROR, e); |
| | | } |
| | | |
| | | // This shouldn't happen, but there's not much that we can do if it does. |
| | |
| | | { |
| | | if (debugEnabled()) |
| | | { |
| | | debugCought(DebugLogLevel.ERROR, e); |
| | | debugCaught(DebugLogLevel.ERROR, e); |
| | | } |
| | | |
| | | // This shouldn't happen, but there's not much that we can do if it does. |
| | |
| | | { |
| | | if (debugEnabled()) |
| | | { |
| | | debugCought(DebugLogLevel.ERROR, e); |
| | | debugCaught(DebugLogLevel.ERROR, e); |
| | | } |
| | | |
| | | // An error occurred, so the provided value must not be valid. |
| | |
| | | { |
| | | if (debugEnabled()) |
| | | { |
| | | debugCought(DebugLogLevel.ERROR, e); |
| | | debugCaught(DebugLogLevel.ERROR, e); |
| | | } |
| | | |
| | | // An error occurred, so the provided value must not be valid. |
| | |
| | | { |
| | | if (debugEnabled()) |
| | | { |
| | | debugCought(DebugLogLevel.ERROR, e); |
| | | debugCaught(DebugLogLevel.ERROR, e); |
| | | } |
| | | |
| | | // An error occurred, so the provided value must not be valid. |
| | |
| | | { |
| | | if (debugEnabled()) |
| | | { |
| | | debugCought(DebugLogLevel.ERROR, e); |
| | | debugCaught(DebugLogLevel.ERROR, e); |
| | | } |
| | | |
| | | // We couldn't decode this filter, so it isn't valid. |
| | |
| | | { |
| | | if (debugEnabled()) |
| | | { |
| | | debugCought(DebugLogLevel.ERROR, e); |
| | | debugCaught(DebugLogLevel.ERROR, e); |
| | | } |
| | | |
| | | // An error occurred, so the provided value must not be valid. |
| | |
| | | { |
| | | if (debugEnabled()) |
| | | { |
| | | debugCought(DebugLogLevel.ERROR, e); |
| | | debugCaught(DebugLogLevel.ERROR, e); |
| | | } |
| | | |
| | | // We couldn't decode this filter, so it isn't valid. |
| | |
| | | { |
| | | if (debugEnabled()) |
| | | { |
| | | debugCought(DebugLogLevel.ERROR, e); |
| | | debugCaught(DebugLogLevel.ERROR, e); |
| | | } |
| | | |
| | | // An error occurred, so the provided value must not be valid. |
| | |
| | | { |
| | | if (debugEnabled()) |
| | | { |
| | | debugCought(DebugLogLevel.ERROR, e); |
| | | debugCaught(DebugLogLevel.ERROR, e); |
| | | } |
| | | |
| | | // An error occurred, so the provided value must not be valid. |
| | |
| | | { |
| | | if (debugEnabled()) |
| | | { |
| | | debugCought(DebugLogLevel.ERROR, e); |
| | | debugCaught(DebugLogLevel.ERROR, e); |
| | | } |
| | | |
| | | // An error occurred, so the provided value must not be valid. |
| | |
| | | { |
| | | if (debugEnabled()) |
| | | { |
| | | debugCought(DebugLogLevel.ERROR, e); |
| | | debugCaught(DebugLogLevel.ERROR, e); |
| | | } |
| | | |
| | | // An error occurred, so the provided value must not be valid. |
| | |
| | | { |
| | | if (debugEnabled()) |
| | | { |
| | | debugCought(DebugLogLevel.ERROR, e); |
| | | debugCaught(DebugLogLevel.ERROR, e); |
| | | } |
| | | |
| | | // We couldn't decode this filter, so it isn't valid. |
| | |
| | | { |
| | | if (debugEnabled()) |
| | | { |
| | | debugCought(DebugLogLevel.ERROR, e); |
| | | debugCaught(DebugLogLevel.ERROR, e); |
| | | } |
| | | |
| | | // An error occurred, so the provided value must not be valid. |
| | |
| | | { |
| | | if (debugEnabled()) |
| | | { |
| | | debugCought(DebugLogLevel.ERROR, e); |
| | | debugCaught(DebugLogLevel.ERROR, e); |
| | | } |
| | | |
| | | // We couldn't decode this filter, so it isn't valid. |
| | |
| | | { |
| | | if (debugEnabled()) |
| | | { |
| | | debugCought(DebugLogLevel.ERROR, e); |
| | | debugCaught(DebugLogLevel.ERROR, e); |
| | | } |
| | | |
| | | // An error occurred, so the provided value must not be valid. |